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Augmented Reality Vs. Virtual Reality



Augmented reality (AR) has shown an amazing development curve since Boeing researcher, Thomas Caudell coined the term “augmented reality” in 1990. The technology changed how an NFL football game is perceived through television. Emmy award winning Sportvision introduced the yellow first down line painted on the field in 1998, and the game has never been the same. Yet, AR does not only have a transformative impact on sports broadcasting but also on navigation, architecture, tourism, military or healthcare education and all the sub-fields of education in general. According to the latest forecasts, the AR device market is expected to reach $659.98 million by 2018.Its counterpart, virtual reality (VR) has a somewhat similar innovation pattern and it is also expected to boom in the next couple of years. Around $407 million growth is estimated on the VR device market by 2018. That’s why the two technologies are often mixed up, although there are significant differences between the two. While AR lets users see the real world and projects digital information onto the existing environment, VR shuts out everything else completely and provides an entire simulation. It is a logical consequence that VR is more immersive, and certain, so far unfounded fears also surfaced about the possibility of its addictive nature.

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